A studio that prefers a hard edge
Good Noise started as a table for marks that had to work on doors and cups, not only on a screen. We still write the offer first, then the object, then the kit. This page is a fictional demo.






How the table actually works
Workshops happen around printed proofs, vinyl tests, and a shared checklist. Our process moves between a worktable, printed proofs, and production materials.
Roles stay small on purpose. Identity, campaign, and production sit in one conversation so a poster cannot drift from the mark.
Point of view
We build identities and campaigns for independent places, people, and ideas. Clear thinking. Work with a point of view.
Say the offer in the first line
If a visitor cannot tell what we make from the poster, the type is decoration. We rewrite.
Objects before atmospheres
A cup, a door, a sash. We design the thing a hand will hold, then the page that explains it.
One accent, used on purpose
Lime is for actions and hierarchy. Body copy stays ink. We do not tint every panel.
Roles
Ada Voss
Founder, identity
Leads marks, type, and the first applied piece. Writes the rules sheet.
Kenji Holm
Campaign
Leads posters, sequences, and wayfinding for dated public work.
Rue Calder
Production
Holds print specs, vinyl sizes, and the production checklist.
Method
Hear the launch
We write the actual problem, the audience who will see it, and the objects that must exist on day one. No mood board is issued at this stage.
Name the idea
One sentence and a few visual rules. If the idea needs a paragraph to survive, it is not ready for a poster.
Make the objects
Wordmarks, type, color, and the first physical or printed pieces. We prove the system on real formats, not on a slide.
Hand over the kit
Files, rules, and a short how-to. We do not stay on as a monthly retainer in this sample.
Working boundaries
- We do not invent client testimonials or numeric results for this sample.
- We do not run paid ads, host checkout, or book a consultation from this site.
- We do not restyle a live company. Every name here is fictional.